Tuesday, May 19, 2009
Wednesday, April 29, 2009
"Orks are amassing at the city border. Do you copy? DO YOU COPY?"
"Copy! We are mobilizing behind your position. We will make our stand along the In the Emperor's Service Pedestrian Bridge."
"Spread out along the full length of the bridge Varrian's. Shortly a wave of green will be crashing beneath us."
Sunday, April 26, 2009
Wednesday, April 15, 2009
Angels of Absolution:
Just shy of 1500 points.
This was the first plastic veteran I painted. He's been used as a sergeant and as a company master. He'll have a permanent position and name some day.
Kicking it old school! I have two of these ancient scout models painted. I keep them around as chapter serfs. Cool for objectives or to make my chapter master wanna-be look more important in the display case.
Two close ups of my 3 man Devastator Squad. I finished the 4th dude just hours after I took this picture, and the 5th member of the Squad is on the painting table now. You'll notice they are standing behind some objective counters.
A couple of Tactical Marines. One is current generation and one is a 2nd Edition plastic that's been updated with purity seals and a current bolter.
If you look closely you will notice the 5th company pattern repeated on multiple areas of many of my Assault Marines. The left one has it not only on his knee but on his left shoulder pad. The Assault Marine on the right has it on jump pack harness buckle and on just the rim of his left shoulder pad. He also has the squad number on his right knee pad.
And finally, of course, the matching crater.
One day this army will reach 2000 points and beyond. I have so many models awaiting painting or assembly - 2 drop pods, multiple tanks, multiple landspeeders, a couple terminator squads, several scout squads, a couple bike squads, enough marines to finish out the 5th and possibly the 6th company. The Angels are sort of my "forever" army. I'll just keep going and going. If the rumors of the plastic Thunderhawk are true, you can expect I will eventually own enough to transport a company. I want to be able to portray them as they genuinely go to war and be able to do full scale campaigns from Scout skirmishes to Apocalypse scale planet fall. That's the ultimate goal! Maybe in another decade, haha.
Tuesday, April 14, 2009
I'm going to save the Angels of Absolution for a separate post. I think the photos came out great.
Friday, April 10, 2009
The Redemptors are based upon the Cawdor Necromunda models and the Divine Army of Lastratii - an army that pushes the Imperial Creed to such limits that no Imperial citizen can live up to their standards of faith and purity. Left to right are a Culexus Assassin, Brother Khalinar (Priest) - notice the head swap with a Cawdor Gang Leader model, and the Servo-Orator - made from Epic Sentinel Legs, 2 different backpacks, and assortment of bitz, plastic, etc. The skulls, stakes, and placards on the bases are themed from the 2nd Edition Sisters of Battle Codex cover art.
You'll notice the Sergeant has Cawdor legs with a plastic Cadian chest, topped off with the head from a Cawdor Heavy. Once I started re-using the same Cawdor models over and over again it became necessary to try and vary the squads up a bit with more elaborate conversions. The Heavy Bolter model is a Necromunda Ash Wastes Nomad.
Each of my 40K armies now has a matching crater to be placed when a vehicle explodes.
This model is pretty silly though I love how the headlights came out. Back when I worked for GW this model took part in a few mega-battles and it always drew so much fire that it would last on the table for no more than a turn and a half. One day I might trick it out a little more. It did get used in my one and only Apocalypse game so far.
Tomb Kings of Khemri:
Friday, April 3, 2009
Painting playlist: Murder City Devils s/t
Wednesday, April 1, 2009
Paint Session Playlist: Dag Nasty 'Can I Say?' (side B), Suicidal Tendencies s/t.
The bikes right now are my primary concern. I need to finish base coating them to at least 3 colors today. In the back right corner of the 1st picture you can see a Vindicator. Most of it is not glued together at this juncture and the sides are fairly complete. I can pull the Vindicator bits off and turn it into a Razorback in seconds, so I need to start prepping the bits if I intend to roll with that plan. As you can see the Master of the Ravenwing is in the same state of base coating as the Bikes are. This isn't going to receive the same level of focus just because I don't know if this model will be the Master in the long run. It will be painted up to the minimum standard unfortunately.
A bunch of the infantry models you see behind the bikes in the first photo just had all of their arms broken off last night so that I could replace Heavy Bolters or whatever with the needed Multi-melta's and Power Fists.
Okay, that's enough for the moment. More later.
Thursday, March 26, 2009
One of the things that I feel traditional Cities of Death terrain lacks is the truly claustrophobic feel of a city. There aren't actual streets with buildings in blocks, with back alleys to exploit. So a while back I got the idea that I wanted to make movement trays for my buildings. This would allow for neater storage (clean up on Nerd Nights is a complex game of Tetris), and would allow for the terrain to be set up in blocks.
Now the above building was the first one I completed for this project. I had originally tried to get my existing scenery to fit on the trays, but they are so random in sizing that it would just be too much work as is. I'll need to adapt them some other way than how I was initially trying. So I scrapped that approach and built the above as a test for my Chicago inspired city block.
The first thing you'll notice is that the above building is long and narrow. This is very traditional of Chicago City neighborhoods. Most of the buildings are either 2 flats or 3 flats. They will have a door adjacent to a picture window and then 2 sets of windows as you work your way up. On the corners of streets will be larger apartment establishments - sometimes with retail (bodegas) below. In my particular neighborhood there are a lot of vacant lots that will be roughly fenced in. The buildings are really close together with narrow breezeways between them. I tried to capture that with the following buildings.
The top-down angle shows the movement tray:
Friday, March 20, 2009
#1: This is what I SHOULD be working on every day. Adepticon is coming and I haven't put more than a half hour into my tournament army in the last 45 days. As you can see I have a long long way to go - and this is 1 of 3 I absolutely need to complete.
#2: I'm really in more of an Ork mood lately anyway. If it wasn't for Adepticon I'd just work on Orks right now but I'll never get enough points done in time. This Trukk is mostly complete. I've probably got another 8-10 hours to go in order to get the driver and gunner done, and to battle damage and dirty it up a bit.
#3 Scott always complains about this one piece of city scenery I built that is beautiful but extremely difficult to put models in. This is a companion building that I started years ago and just finally put on a base. I deliberately left it more open for Scott.
#4 Here are some CoD plastics being put to use with the combination of some scratch built elements. My friend Christian had talked to me a while back about how he was measuring out bits of foam core to the size of the CoD panels so that he could make his own custom panels. I now have a sheet of foam core that has the lines drawn to turn it entirely into CoD tiles for insertion into whatever project I want. In this case, I didn't do anything fancy - just stuck some CoD bits onto the blank slabs and then added a little gable roof on the top.
#5 One of the terrain elements that gets commented upon when Scott posts pics on his blog is the walkway system often looming in the background (you can see a section of it in the above photo - as usual - looming in the background). Whenever we use the walkway it looks dumb if it doesn't begin and end at a table edge. I need some ruined sections as well as entrance and exit points. After months of contemplation I finally made a ramp a couple of days ago. You can't hide from my bikes up there anymore!
#6 Another Scott Kroll inspiration... We talk about my city terrain pretty frequently and one of the things we agree upon is that it doesn't feel city like enough. The building shapes are too random to make streets and everything is too square. The next piece of scenery is on a base that is deliberately angled to encourage more variety in building placement.