#1: This is what I SHOULD be working on every day. Adepticon is coming and I haven't put more than a half hour into my tournament army in the last 45 days. As you can see I have a long long way to go - and this is 1 of 3 I absolutely need to complete.
#2: I'm really in more of an Ork mood lately anyway. If it wasn't for Adepticon I'd just work on Orks right now but I'll never get enough points done in time. This Trukk is mostly complete. I've probably got another 8-10 hours to go in order to get the driver and gunner done, and to battle damage and dirty it up a bit.
#3 Scott always complains about this one piece of city scenery I built that is beautiful but extremely difficult to put models in. This is a companion building that I started years ago and just finally put on a base. I deliberately left it more open for Scott.
#4 Here are some CoD plastics being put to use with the combination of some scratch built elements. My friend Christian had talked to me a while back about how he was measuring out bits of foam core to the size of the CoD panels so that he could make his own custom panels. I now have a sheet of foam core that has the lines drawn to turn it entirely into CoD tiles for insertion into whatever project I want. In this case, I didn't do anything fancy - just stuck some CoD bits onto the blank slabs and then added a little gable roof on the top.
#5 One of the terrain elements that gets commented upon when Scott posts pics on his blog is the walkway system often looming in the background (you can see a section of it in the above photo - as usual - looming in the background). Whenever we use the walkway it looks dumb if it doesn't begin and end at a table edge. I need some ruined sections as well as entrance and exit points. After months of contemplation I finally made a ramp a couple of days ago. You can't hide from my bikes up there anymore!
#6 Another Scott Kroll inspiration... We talk about my city terrain pretty frequently and one of the things we agree upon is that it doesn't feel city like enough. The building shapes are too random to make streets and everything is too square. The next piece of scenery is on a base that is deliberately angled to encourage more variety in building placement.