Tuesday, May 27, 2008
Wednesday, May 14, 2008
My immediate thought was to make it into a monument, so I added a suitable base:
I did attempt to seal with watered down white glue to reduce the amount that the wood grain would show up but it failed to make an impact. Down the road I may go back with some spackle and then do a complete repaint of the piece. It looks good, but too obviously wood:
Inspired by the statue in Cities of Death, I added some bird shit. I think it came out fairly well:
While I was working on this, I did all off the drybrush work on the temple I made a few posts back. Here are all of the photos from today:
Thanks for reading!
Sunday, May 11, 2008
Considering, this is all in 30 days, the one thing this blog has certainly not helped me with, its my focus. At the very least, it did keep me on track with some city scenery since I wrote a poll about what scenery should I work on next, and I came through. Otherwise, its been a total failure when it comes to focusing me.
A couple of nights ago I dragged out a new Ork trukk I was working on diligently back in January and is at least half way complete. I did some quick highlights on a couple of areas and now I'm bored. Considering I even paint 40K infantry piecemeal, I'm going to go back to Ork boyz for a little bit. Working on an arm, a set of legs, or a torso each day allows me to at least get something done and stay a little focused when I'm only getting anywhere from 10 minutes to 1 hour of hobby time a night.
I'll report back on how I feel my focus is coming in another month... You know, when its 1 month away from Games Day and I'm in a panic to get an army ready, haha.
Tuesday, May 6, 2008
Saturday, May 3, 2008
With our campaign coming up, Scott (the organizer) suggested we might use the Rules of Engagement ( http://uk.games-workshop.com/warhammer40000/rules-of-engagement/1/). I like the idea of random scenarios, but looking over the options the Rules of Engagement presented, it really left off a lot of cool stuff and means of variety. So I present to you the rough draft of my own Advanced Rules of Engagement. Look them over and tell me what you think!
I. Roll Strategy Rating.
The winning side can modify 1 die roll by the difference they won by during the following steps (II.-VI.)
II. Deployment Zones (Roll D6):
2. Strong Point
4. Board Edge
Strong Point. "Attacker" gets 3 board edges, the "defender" gets a 12"x12" square on the open edge. See BGB P207.
Surrounded. "Defender" gets a 12"x12" square in the center of the board, the attacker utilizes the board edges. See BGB P213 for the closest example.
III. Separation (Roll D6):
Note: If one side gets pushed off of their board edge their forces move onto their board edge on Turn 1.
IV. Special Rules (Roll 2D6):
2. Night Fighting
3. Hidden Set Up
4. Fortifications or Preliminary Bombardment*
6. Deep Strike
8. Dusk + Dawn
9. Random Game Length
10. Obstacles or Preliminary Bombardment*
11. Divided Force and Reserves
12. Sustained Attack
Optionally, both sides can choose 1 City Fight Stratagem.
Notes: * Roll off. One receives Fortifications or Obstacles, and the other side receives Preliminary Bombardment to counter them.
V. Objective (Roll 2D6):
2. The Gauntlet (Set up a 12" wide exit point in your deployment zone. Exit off the opposing player's exit point. COD P48)
3. Hold Out (Occupy more area terrain than your opponent. COD P43)
4. Sabotage (Blow up objective in opponents deployment zine by getting into base to base. BGB P206)
5. Enemy Lines (Recon BGB P83)
6. Loot (Objective markers. Secure and Control BGB P82)
7. Table Quarters (BGB P81)
8. Annihilation (BGB P82)
9. Field of Battle (BGB P83)
10. Plant the Flag (Move through scenery to claim it, most flags wins. COD P42)
11. Capture Vital Building (COD P43)
12. Assassins (Kill enemy HQ. COD P51)
VI. FOC (Roll D6): (Optional)
Required: 1x HQ and 1x ELITES
Optional: 1x HQ, 2x ELITES, 5x TROOPS, 3x FAST, 1x HEAVY
Required: 1x ELITES and 1x TROOPS
Optional: 2x HQ, 1x ELITES, 4x TROOPS, 3x FAST, 3x HEAVY
3. Hit and Fade
Required: 1x HQ, 1x FAST and 2x ELITES
Optional: 1x HQ, 4x ELITES, 2x TROOPS, 2x FAST
Required: 1x HQ and 2x TROOPS
Optional: 1x HQ, 3x ELITES, 4x TROOPS, 3x FAST, 3x HEAVY
Required: 1x HQ and 3x TROOPS
Optional: 1x ELITES, 6x TROOPS, 3x HEAVY
Required: 2x TROOPS
Optional: 1x HQ, 2x ELITES, 4x TROOPS, 1x FAST, 2x HEAVY
Note: All of these alternate FOCs are taken from the Dark Millennium section of the BGB and from COD.
I think this would create an amazing array of scenarios.
What do you think?
Governor Bellavos, Lord Governor of Alpheca III.
Very cool if you ask me. When he produces more I'll probably show some of them off as well.