One of the things that I feel traditional Cities of Death terrain lacks is the truly claustrophobic feel of a city. There aren't actual streets with buildings in blocks, with back alleys to exploit. So a while back I got the idea that I wanted to make movement trays for my buildings. This would allow for neater storage (clean up on Nerd Nights is a complex game of Tetris), and would allow for the terrain to be set up in blocks.
Now the above building was the first one I completed for this project. I had originally tried to get my existing scenery to fit on the trays, but they are so random in sizing that it would just be too much work as is. I'll need to adapt them some other way than how I was initially trying. So I scrapped that approach and built the above as a test for my Chicago inspired city block.
The first thing you'll notice is that the above building is long and narrow. This is very traditional of Chicago City neighborhoods. Most of the buildings are either 2 flats or 3 flats. They will have a door adjacent to a picture window and then 2 sets of windows as you work your way up. On the corners of streets will be larger apartment establishments - sometimes with retail (bodegas) below. In my particular neighborhood there are a lot of vacant lots that will be roughly fenced in. The buildings are really close together with narrow breezeways between them. I tried to capture that with the following buildings.
Vacant lot:
Corner ruins:
The top-down angle shows the movement tray: